REFERENCE

include world.h
#define ELEMENTS
class world
{
public:
int map[ELEMENTS][ELEMENTS];
     

//Constructor

      world();      

//Destructor

      ~world();


     

//Print all matrix value in console

void print_x_y();


//Procedurally generates the map matrix

world& world_generate(int southsizeseed1, int westsizeseed2,int northsizeseed3, int Eastsizeseed4,int seed1a,int seed1b,int seed2a,int seed2b,int seed3a,int seed3b,int seed4a,int seed4b);
};

//The first 4 numbers belong the city sizes and the pairs of numbers that follow are the minimums and maximums of the blur parameters